It takes some time for the product bar to fill though. You can wait till its a bar and a half of product and its one delivery vehicle for coke, not sure on meth etc. You can either steal or buy the supplies, stealing is free, but once again I believe long term, as in money over time, buying the whole supply bar is better.
#Public solo lobby gta 5 build 1.41 full#
If you wait till the warehouses are too full you wont be able to do them solo, not sure on the exact cut off on these.Īs MC I suggest starting with just coke then probably meth. I suggest two smaller warehouses or one smaller and one max sized so you can bounce beteween them on crate cooldowns. The more crates you buy at a time, the better the profit margins. You sell drugs mostly as MC, you sell crates as CEO.ĬEO crates cost a little more money to do, but make more money long term. Your MC business and Warehouse sells from CEO you can do solo. Can those missions be solo'd too? I thought about getting an office. Originally posted by similarly:Thanks for the advice. Or that there might be ways I could HELP in heists, motorcycle clubs and such without being in the way. I just wish there were a few more SOLO things I could do. So I steal cars, hit convenience stores, get into fights, go shopping, and occasionally do a Lamar mission.īut recently we've had a lot of team-related things: CEO and motorcycle clubs, for example, and now import-export. So I'm a bit embarrassed to do team events because I'm worried I'd be a liability, you know? I don't have much time to play, so I'm still a relative newb at this game, and tbh: I sorta suck at it anyway. My reflexes and coordination are not what they were five years ago, much less 30 years ago. So why am I asking for SOLO activities for a multiplayer game, right?ġ. Minecraft, after all, is only limited by your imagination.Okay, I realize this is kind of stupid.
#Public solo lobby gta 5 build 1.41 install#
If you get bored of the game play, install a mod or make your own. And when you hate and just can't stand minecraft's pixelated textures, get or make a texture pack. That is much much more than could be said about some shooters. Minecraft and some other games I've seen in the indie community can often, in my opinion, be classified as art. They offer no degree of freedom, individuality, or creativeness. And what if I don't want to fight in an endless and arbitrary war? On-rail games often depict an extraordinary world, yet confine the players to a battlefield often no bigger than that of an airport- and those are the biggest maps I've seen. I'm among the group of gamers who are tired of games in which the only people that have freedom are the creators, and in which the players are penalized for not adhering to the game's brutal story line of the game. Steam has the greenlight service for a reason.
I see minecraft as not only a game, but the prominent and most well-known game among the indie game community. Some of these games include Kerbal Space Program, Ace Of Spades Classic, Terraria, and much more. I've found games in the Indie community that can out match any game run by a large company. I looked back on the games I had once played with scorn and (mainly) regret. Far better that the mainstream shooters could ever hope to be. Minecraft drew my attention to other great indie games. Instead of rejecting me, treating me like something to be laughed at, I was assisted by other players. More so than any mainstream multiplier-capable game I've ever played. As I was then a newcomer, the community welcomed me. I bought the game almost immediately after and right away fell in love. It was a beacon a lighthouse illuminating the horrid state of the games I was playing. Back then, it's freedom, pixelated beauty, and atmosphere of mystery and exploration drew me like a magnet. I first started playing minecraft after a friend showed it to me. But I'm not going to make this statement without backing it up. I first started playing minecraft after Minecraft, to me, is an amazing game.